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» Practical Character Physics for Animators
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ATAL
2004
Springer
13 years 10 months ago
Universality in Multi-Agent Systems
Much research in multi-agent systems reflects the field’s origins in classical artificial intelligence, showing how various refinements to the internal reasoning of individual a...
H. Van Dyke Parunak, Sven Brueckner, Robert Savit
DIGRA
2005
Springer
13 years 10 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ACMACE
2006
ACM
13 years 10 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
TOG
2012
258views Communications» more  TOG 2012»
11 years 7 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
CE
2007
176views more  CE 2007»
13 years 4 months ago
Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pe...
Sara Hennessy, Jocelyn Wishart, Denise Whitelock, ...