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» Practical Collisions for SHAMATA-256
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NETGAMES
2003
ACM
13 years 10 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
INDOCRYPT
2001
Springer
13 years 9 months ago
Mobile Agent Route Protection through Hash-Based Mechanisms
Abstract. One approach to secure mobile agent execution is restricting the agent route to trusted environments. A necessary condition for this approach to be practical is that the ...
Josep Domingo-Ferrer
SPAA
2009
ACM
14 years 5 months ago
Dynamic external hashing: the limit of buffering
Hash tables are one of the most fundamental data structures in computer science, in both theory and practice. They are especially useful in external memory, where their query perf...
Zhewei Wei, Ke Yi, Qin Zhang
SIGCOMM
2005
ACM
13 years 11 months ago
Idle sense: an optimal access method for high throughput and fairness in rate diverse wireless LANs
We consider wireless LANs such as IEEE 802.11 operating in the unlicensed radio spectrum. While their nominal bit rates have increased considerably, the MAC layer remains practica...
Martin Heusse, Franck Rousseau, Romaric Guillier, ...