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BMVC
2002
13 years 7 months ago
Practical Generation of Video Textures using the Auto-Regressive Process
Recently, there have been several attempts at creating `video textures', that is, synthesising new (potentially infinitely long) video clips based on existing ones. One way t...
Neill W. Campbell, Colin J. Dalton, David P. Gibso...
PAMI
2010
238views more  PAMI 2010»
13 years 2 months ago
Tracking Motion, Deformation, and Texture Using Conditionally Gaussian Processes
—We present a generative model and inference algorithm for 3D nonrigid object tracking. The model, which we call G-flow, enables the joint inference of 3D position, orientation, ...
Tim K. Marks, John R. Hershey, Javier R. Movellan
ICIP
2003
IEEE
14 years 6 months ago
Improved H.264/AVC coding using texture analysis and synthesis
We assume that the textures in a video scene can be classified into two categories: textures with unimportant subjective details and the remainder. We utilize this assumption for ...
Patrick Ndjiki-Nya, Bela Makai, Gabi Blattermann, ...
ICIP
1997
IEEE
13 years 8 months ago
Model-Based Synthetic View Generation from a Monocular Video Sequence
International Conference on Image Processing (ICIP 97), vol. 1, pp. 444-447, Santa Barbara, October 1997. In this paper a model-based multi-view image generation system for video ...
Chun-Jen Tsai, Aggelos K. Katsaggelos, Peter Eiser...
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
13 years 10 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein