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SI3D
2005
ACM
13 years 11 months ago
A lighting model for general participating media
Efficient and visually compelling reproduction of effects due to multiple scattering in participating media remains one of the most difficult tasks in computer graphics. Althoug...
Kyle Hegeman, Michael Ashikhmin, Simon Premoze
WSCG
2004
133views more  WSCG 2004»
13 years 6 months ago
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
TOG
2008
123views more  TOG 2008»
13 years 5 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
RT
1995
Springer
13 years 8 months ago
Multiple Scattering as a Diffusion Process
Multiple scattering in participating media is generally a complex phenomenon. In the limit of an optically thick medium, i.e., when the mean free path of each photon is much smalle...
Jos Stam
CGF
2008
129views more  CGF 2008»
13 years 5 months ago
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context. The radiance estimates computed dur...
Vincent Pegoraro, Ingo Wald, Steven G. Parker