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APVIS
2010
13 years 6 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
TOG
2010
118views more  TOG 2010»
13 years 2 hour ago
A hierarchical volumetric shadow algorithm for single scattering
Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modele...
Ilya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Fr...
WSCG
2001
134views more  WSCG 2001»
13 years 6 months ago
Synthetic Images of Underwater Scenes: A First Approximation
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
Eva Cerezo, Francisco J. Serón
SIGGRAPH
2010
ACM
13 years 9 months ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo
VIS
2007
IEEE
183views Visualization» more  VIS 2007»
14 years 6 months ago
Lattice Based Volumetric Global Illumination
We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It ha...
Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou...