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CGF
2008
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13 years 5 months ago
Precomputed Atmospheric Scattering
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
Eric Bruneton, Fabrice Neyret
CVPR
1997
IEEE
13 years 9 months ago
Depth from Scattering
Light power is a ected when it crosses the atmosphere; there is a simple, albeit non-linear, relationship between the radiance of an image at any given wavelength and the distance...
Fabio Gagliardi Cozman, Eric Krotkov
PG
2000
IEEE
13 years 9 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
CVPR
2000
IEEE
14 years 7 months ago
Chromatic Framework for Vision in Bad Weather
Conventional vision systems are designed to perform in clear weather. However, any outdoor vision system is incomplete without mechanisms that guarantee satisfactory performance u...
Srinivasa G. Narasimhan, Shree K. Nayar
ICASSP
2011
IEEE
12 years 9 months ago
Fast single image fog removal using edge-preserving smoothing
Imaging in poor weather is often severely degraded by scattering due to suspended particles in the atmosphere such as haze and fog. In this paper, we propose a novel fast defoggin...
Jing Yu, Qingmin Liao