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» Precomputed radiance transfer for real-time rendering in dyn...
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TOG
2002
160views more  TOG 2002»
13 years 4 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
TVCG
2008
144views more  TVCG 2008»
13 years 4 months ago
Spherical Piecewise Constant Basis Functions for All-Frequency Precomputed Radiance Transfer
This paper presents a novel basis function, called spherical piecewise constant basis function (SPCBF), for precomputed radiance transfer. SPCBFs have several desirable properties:...
Kun Xu, Yun-Tao Jia, Hongbo Fu, Shi-Min Hu, Chiew-...
RT
2004
Springer
13 years 10 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
PG
2007
IEEE
13 years 10 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
RT
2004
Springer
13 years 10 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila