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EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CORR
2010
Springer
170views Education» more  CORR 2010»
13 years 5 months ago
Slow Adaptive OFDMA Systems Through Chance Constrained Programming
Adaptive orthogonal frequency division multiple access (OFDMA) has recently been recognized as a promising technique for providing high spectral efficiency in future broadband wire...
William Weiliang Li, Ying Jun Zhang, Anthony Man-C...