Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
One prediction about this future of pervasive technology is that people will carry the tools needed to interface with technological resources sprinkled through out the environment...
Software has become strategic to developing effective distributed real-time and embedded (DRE) systems. Next-generation DRE systems, such as total ship computing environments, coo...