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CGI
2004
IEEE
13 years 9 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
VRML
1995
ACM
13 years 8 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
FGR
2008
IEEE
227views Biometrics» more  FGR 2008»
13 years 11 months ago
Ambient intelligence as the bridge to the future of pervasive computing
One prediction about this future of pervasive technology is that people will carry the tools needed to interface with technological resources sprinkled through out the environment...
Christopher Richard Wren, Yuri A. Ivanov
EMSOFT
2001
Springer
13 years 9 months ago
Adaptive and Reflective Middleware for Distributed Real-Time and Embedded Systems
Software has become strategic to developing effective distributed real-time and embedded (DRE) systems. Next-generation DRE systems, such as total ship computing environments, coo...
Douglas C. Schmidt