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TSMC
2008
117views more  TSMC 2008»
13 years 3 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
NAACL
2010
13 years 2 months ago
Predicting Human-Targeted Translation Edit Rate via Untrained Human Annotators
In the field of machine translation, automatic metrics have proven quite valuable in system development for tracking progress and measuring the impact of incremental changes. Howe...
Omar Zaidan, Chris Callison-Burch
CVPR
2011
IEEE
13 years 1 months ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman
CONTEXT
2007
Springer
13 years 8 months ago
The Influence of Task Contexts on the Decision-Making of Humans and Computers
Abstract. Many environments in which people and computer agents interact involve deploying resources to accomplish tasks and satisfy goals. This paper investigates the way that the...
Ya'akov Gal, Barbara J. Grosz, Avi Pfeffer, Stuart...
CHI
2000
ACM
13 years 9 months ago
Visual similarity of pen gestures
Pen-based user interfaces are becoming ever more popular. Gestures (i.e., marks made with a pen to invoke a command) are a valuable aspect of pen-based UIs, but they also have dra...
Allan Christian Long Jr., James A. Landay, Lawrenc...