In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
Recent years have seen a growing interest in the role that narrative can play in learning. With the emergence of narrative-centered learning environments that engage students by d...
Scott W. McQuiggan, Jonathan P. Rowe, James C. Les...