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SAJ
2000
71views more  SAJ 2000»
13 years 4 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
PERVASIVE
2009
Springer
13 years 11 months ago
Situvis: A Visual Tool for Modeling a User's Behaviour Patterns in a Pervasive Environment
Abstract. One of the key challenges faced when developing contextaware pervasive systems is to capture the set of inputs that we want a system to adapt to. Arbitrarily specifying r...
Adrian K. Clear, Ross Shannon, Thomas Holland, Aar...
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 3 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
CHI
1995
ACM
13 years 8 months ago
User Embodiment in Collaborative Virtual Environments
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to...
Steve Benford, John Bowers, Lennart E. Fahlé...
AAMAS
2010
Springer
13 years 5 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada