Sciweavers

109 search results - page 1 / 22
» Principles of traditional animation applied to 3D computer a...
Sort
View
CA
2002
IEEE
13 years 9 months ago
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation
Although computer assistance for traditional animation is gaining a lot of attention during recent years, it still has to cope with many limitations. Part of the current research ...
Fabian Di Fiore, Frank Van Reeth
SIGGRAPH
1997
ACM
13 years 9 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
GRAPHITE
2003
ACM
13 years 10 months ago
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming proces...
Fabian Di Fiore, Frank Van Reeth
CG
2004
Springer
13 years 4 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman