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» Priority-Driven Acoustic Modeling for Virtual Environments
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TASLP
2010
150views more  TASLP 2010»
12 years 11 months ago
Diffuse Reverberation Model for Efficient Image-Source Simulation of Room Impulse Responses
Abstract-- In many research fields of engineering and acoustics, the image-source model represents one of the most popular tools for the simulation of sound fields in virtual rever...
Eric A. Lehmann, Anders M. Johansson
PRESENCE
2008
88views more  PRESENCE 2008»
13 years 4 months ago
Virtual Audio Systems
To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow...
Bill Kapralos, Michael R. M. Jenkin, Evangelos E. ...
CHI
1999
ACM
13 years 8 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
ACMACE
2007
ACM
13 years 8 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
TASLP
2008
96views more  TASLP 2008»
13 years 4 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...