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» Prob-Maxn: Playing N-Player Games with Opponent Models
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ATAL
2008
Springer
13 years 7 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
ATAL
2007
Springer
13 years 12 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
NIPS
2008
13 years 7 months ago
Bayesian Model of Behaviour in Economic Games
Classical game theoretic approaches that make strong rationality assumptions have difficulty modeling human behaviour in economic games. We investigate the role of finite levels o...
Debajyoti Ray, Brooks King-Casas, P. Read Montague...
COLT
2006
Springer
13 years 9 months ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
SAB
2010
Springer
128views Optimization» more  SAB 2010»
13 years 4 months ago
Simulation of How Neuromodulation Influences Cooperative Behavior
Abstract. Neuromodulators can have a strong effect on how organisms cooperate and compete for resources. To better understand the effect of neuromodulation on cooperative behavior,...
Andrew Zaldivar, Derrik E. Asher, Jeffrey L. Krich...