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AAI
2002
109views more  AAI 2002»
13 years 4 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati
IUI
2003
ACM
13 years 9 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
UM
2009
Springer
13 years 11 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren
ATAL
2008
Springer
13 years 6 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
IJMMS
2007
114views more  IJMMS 2007»
13 years 4 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins