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DIGRA
2005
Springer
13 years 10 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ICPR
2004
IEEE
14 years 6 months ago
A Strongly Coupled Architecture for Contextual Object and Scene Identification
The context-centered approach to object detection and recognition is based on the intuition that the contextual information of real-world scenes provides relevant information for ...
James J. Clark, Tina Ehtiati
ICVS
2009
Springer
13 years 12 months ago
Learning Objects and Grasp Affordances through Autonomous Exploration
Abstract. We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and mo...
Dirk Kraft, Renaud Detry, Nicolas Pugeault, Emre B...
HCI
2007
13 years 6 months ago
Online Analysis of Hierarchical Events in Meetings
Automatic online analysis of meetings is very important from three points of view: serving as an important archive of a meeting, understanding human interaction processes, and prov...
Xiang Zhang, Guangyou Xu, Xiaoling Xiao, Linmi Tao
LOGCOM
2002
116views more  LOGCOM 2002»
13 years 5 months ago
Formalizing Collaborative Decision-making and Practical Reasoning in Multi-agent Systems
paper, we present an abstract formal model of decision-making in a social setting that covers all aspects of the process, from recognition of a potential for cooperation through t...
Pietro Panzarasa, Nicholas R. Jennings, Timothy J....