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SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
13 years 11 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller
CGF
2004
151views more  CGF 2004»
13 years 5 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ACCV
2010
Springer
13 years 11 days ago
MRF Labeling for Multi-view Range Image Integration
Multi-view range image integration focuses on producing a single reasonable 3D point cloud from multiple 2.5D range images for the reconstruction of a watertight manifold surface. ...
Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. R...
COMPGEOM
2003
ACM
13 years 10 months ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner