Many industrial real-time systems have evolved over a long period of time and were initially so simple that it was possible to predict consequences of adding new functionality by ...
Anders Wall, Johan Andersson, Christer Norströ...
In this paper, we present some of our ongoing experimental research towards investigating advantages of modeling other agents in multiagent environments. We attempt to quantify the...
Gist is a tool that (a) solves the qualitative analysis problem of turn-based probabilistic games with -regular objectives; and (b) synthesizes reasonable environment assumptions f...
Krishnendu Chatterjee, Thomas A. Henzinger, Barbar...
Probabilistic combinatorial games (PCG) are a model for Go-like games recently introduced by Ken Chen. They differ from normal combinatorial games since terminal position in each ...
We tackle the problem of non robustness of simulation and bisimulation when dealing with probabilistic processes. It is important to ignore tiny deviations in probabilities becaus...