Sciweavers

91 search results - page 1 / 19
» Problem Based Learning in the Digital Age: A Case Study on D...
Sort
View
IADIS
2004
13 years 5 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
IADIS
2004
13 years 5 months ago
High School Students and the Digital Age
The computer revolution and Internet expansion in parallel with multimedia advancement have radically changed the way that knowledge is disseminated. All over the world researches...
Paraskevi Mentzelou, Tanya Kyriakidou, Veronica Sa...
ICCV
2009
IEEE
13 years 2 months ago
A study on automatic age estimation using a large database
In this paper we study some problems related to human age estimation using a large database. First, we study the influence of gender on age estimation based on face representation...
Guodong Guo, Guowang Mu, Yun Fu, Charles R. Dyer, ...
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
13 years 4 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
TEI
2010
ACM
257views Hardware» more  TEI 2010»
13 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...