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CVPR
2004
IEEE
14 years 7 months ago
Value Directed Learning of Gestures and Facial Displays
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
Jesse Hoey, James J. Little
AAAI
2012
11 years 8 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
CIG
2005
IEEE
13 years 11 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CVIU
2011
12 years 9 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...
NEUROSCIENCE
2001
Springer
13 years 10 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann