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» Procedural Texture Mapping on FPGAs
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SIGGRAPH
1999
ACM
13 years 9 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGI
2000
IEEE
13 years 10 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
ERCIMDL
2000
Springer
147views Education» more  ERCIMDL 2000»
13 years 9 months ago
Map Segmentation by Colour Cube Genetic K-Mean Clustering
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
Vitorino Ramos, Fernando Muge
TVCG
2010
142views more  TVCG 2010»
13 years 3 months ago
Texture Mapping via Optimal Mass Transport
—In this paper, we present a novel method for texture mapping of closed surfaces. Our method is based on the technique of optimal mass transport (also known as the “earth-mover...
Ayelet Dominitz, Allen Tannenbaum
RT
2004
Springer
13 years 10 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger