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» Programmable shaders for deformation rendering
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EGH
2007
Springer
13 years 10 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
CONTENT
2001
Springer
13 years 9 months ago
Buffy, an SL Development Environment
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Ian Stephenson
CGF
2010
128views more  CGF 2010»
13 years 4 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
CGVR
2007
13 years 6 months ago
Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation
- We present a framework, example application, and rendering methods for volumetric windows, a 3D analog of the 2D windows metaphor. A set of parameters reflected in both implement...
Christoph W. Borst, Vijay B. Baiyya, Christopher M...
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
13 years 10 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou