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» Programmable shaders for deformation rendering
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TVCG
2002
163views more  TVCG 2002»
13 years 5 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
RT
2004
Springer
13 years 11 months ago
Programmable Style for NPR Line Drawing
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
Stéphane Grabli, Emmanuel Turquin, Fr&eacut...
VMV
2001
144views Visualization» more  VMV 2001»
13 years 6 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
MM
2005
ACM
148views Multimedia» more  MM 2005»
13 years 11 months ago
GPU-assisted decoding of video samples represented in the YCoCg-R color space
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
GRAPHITE
2006
ACM
13 years 11 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...