In previous work, we proposed a modal fragment of the situation calculus called ES, which fully captures Reiter’s basic action theories. ES also has epistemic features, includin...
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
This paper describes a novel approach to high-level agent programming based on a highly developed logical theory of action. The user provides a specification of the agents’ bas...
We provide algebraic semantics together with a sound and complete sequent calculus for information update due to epistemic actions. This semantics is flexible enough to accommoda...