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MM
2009
ACM
131views Multimedia» more  MM 2009»
13 years 11 months ago
Towards characterizing user interaction with progressively transmitted 3D meshes
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
CGF
2008
109views more  CGF 2008»
13 years 4 months ago
Progressive Interpolation based on Catmull-Clark Subdivision Surfaces
We introduce a scheme for constructing a CatmullClark subdivision surface that interpolates the vertices of a quadrilateral mesh with arbitrary topology. The basic idea here is to...
Zhongxian Chen, Xiaonan Luo, Le Tan, Binghong Ye, ...
ICIP
2003
IEEE
14 years 6 months ago
An efficient subdivision inversion for wavemesh-based progressive compression of 3D triangle meshes
Wavemesh is a powerful scheme for 3D triangular mesh processing. In sharp contrast with other approaches using wavelets for mesh compression which apply only to meshes having subd...
Sébastien Valette, Jarek Rossignac, R&eacut...
VISUALIZATION
1999
IEEE
13 years 8 months ago
Progressive Compression of Arbitrary Triangular Meshes
In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a compact representation and thus smaller entropy than t...
Daniel Cohen-Or, David Levin, Offir Remez
SIGGRAPH
1996
ACM
13 years 8 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe