Sciweavers

405 search results - page 81 / 81
» Projected texture stereo
Sort
View
DARE
2000
125views more  DARE 2000»
13 years 6 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
CGF
2007
149views more  CGF 2007»
13 years 5 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
TOG
2008
124views more  TOG 2008»
13 years 5 months ago
Towards passive 6D reflectance field displays
Traditional flat screen displays present 2D images. 3D and 4D displays have been proposed making use of lenslet arrays to shape a fixed outgoing light field for horizontal or bidi...
Martin Fuchs, Ramesh Raskar, Hans-Peter Seidel, He...
AIR
1998
160views more  AIR 1998»
13 years 5 months ago
Automatic Plankton Image Recognition
Plankton form the base of the food chain in the ocean and are fundamental to marine ecosystem dynamics. The rapid mapping of plankton abundance together with taxonomic and size com...
Xiaoou Tang, W. Kenneth Stewart, He Huang, Scott M...
ICCV
2009
IEEE
13 years 3 months ago
Dense 3D reconstruction method using a single pattern for fast moving object
Dense 3D reconstruction of extremely fast moving objects could contribute to various applications such as body structure analysis and accident avoidance and so on. The actual case...
Ryusuke Sagawa, Yuichi Ota, Yasushi Yagi, Ryo Furu...