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» Properties of Forward Pruning in Game-Tree Search
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AAAI
2006
13 years 6 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
1996
13 years 6 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
ECAI
2000
Springer
13 years 9 months ago
A Property of Path Inverse Consistency Leading to an Optimal PIC Algorithm
Abstract. In constraint networks, the efficiency of a search algorithm is strongly related to the local consistency maintained during search. For a long time, it has been consider...
Romuald Debruyne
ICRA
2008
IEEE
135views Robotics» more  ICRA 2008»
13 years 11 months ago
Path and trajectory diversity: Theory and algorithms
— We present heuristic algorithms for pruning large sets of candidate paths or trajectories down to smaller subsets that maintain desirable characteristics in terms of overall re...
Michael S. Branicky, Ross A. Knepper, James J. Kuf...
EDBT
2009
ACM
138views Database» more  EDBT 2009»
13 years 11 months ago
FOGGER: an algorithm for graph generator discovery
To our best knowledge, all existing graph pattern mining algorithms can only mine either closed, maximal or the complete set of frequent subgraphs instead of graph generators whic...
Zhiping Zeng, Jianyong Wang, Jun Zhang, Lizhu Zhou