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IUI
2005
ACM
13 years 11 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
INTETAIN
2005
Springer
13 years 10 months ago
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immersive performances involving believable virtual c...
Markus Löckelt, Elsa Pecourt, Norbert Pfleger
ICPR
2006
IEEE
14 years 6 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
IJCAI
2007
13 years 6 months ago
Robust Human-Computer Interaction System Guiding a User by Providing Feedback
We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a h...
Michael S. Ryoo, Jake K. Aggarwal
ACL
2010
13 years 3 months ago
Extracting Social Networks from Literary Fiction
We present a method for extracting social networks from literature, namely, nineteenth-century British novels and serials. We derive the networks from dialogue interactions, and t...
David K. Elson, Nicholas Dames, Kathleen McKeown