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NETGAMES
2003
ACM
13 years 10 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICDE
2006
IEEE
156views Database» more  ICDE 2006»
14 years 6 months ago
What's Different: Distributed, Continuous Monitoring of Duplicate-Resilient Aggregates on Data Streams
Emerging applications in sensor systems and network-wide IP traffic analysis present many technical challenges. They need distributed monitoring and continuous tracking of events....
Graham Cormode, S. Muthukrishnan, Wei Zhuang
ICC
2008
IEEE
127views Communications» more  ICC 2008»
13 years 11 months ago
Delay Analysis of Distributed Reservation Protocol with UWB Shadowing Channel for WPAN
— Ultra-wideband (UWB) technology is expected to provide high data rate services for future wireless personal area networks (WPANs). The WiMedia Alliance recently has launched it...
Kuang-Hao Liu, Xuemin Shen, Ruonan Zhang, Lin Cai
TACAS
1998
Springer
81views Algorithms» more  TACAS 1998»
13 years 9 months ago
Formal Design and Analysis of a Gear Controller
In this paper, we report on an application of the validation and veri cation tool kit Uppaal in the design and analysis of a prototype gear controller, carried out in a joint proje...
Magnus Lindahl, Paul Pettersson, Wang Yi