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» Psychologically Verified Player Modelling
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GAMEON
2009
13 years 2 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
HICSS
2009
IEEE
111views Biometrics» more  HICSS 2009»
13 years 11 months ago
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Juseon Kang, Ilsang Ko, Yunjung Ko
DIGRA
2003
Springer
13 years 10 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
STOC
2000
ACM
137views Algorithms» more  STOC 2000»
13 years 8 months ago
On the complexity of verifiable secret sharing and multiparty computation
We first study the problem of doing Verifiable Secret Sharing (VSS) information theoretically secure for a general access structure. We do it in the model where private channels b...
Ronald Cramer, Ivan Damgård, Stefan Dziembow...
CIG
2006
IEEE
13 years 10 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...