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» QSplat: a multiresolution point rendering system for large m...
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SIGGRAPH
2000
ACM
13 years 9 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
PAMI
1998
94views more  PAMI 1998»
13 years 4 months ago
Unconstrained Automatic Image Matching Using Multiresolutional Critical-Point Filters
—This paper proposes a novel method for matching images. The results can be used for a variety of applications: fully automatic morphing, object recognition, stereo photogrammetr...
Yoshihisa Shinagawa, Tosiyasu L. Kunii
VISUALIZATION
2002
IEEE
13 years 9 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
WSCG
2004
152views more  WSCG 2004»
13 years 6 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
VISUALIZATION
2002
IEEE
13 years 9 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario