We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel appr...
A new technique for automatically generating anisotropic quadrilateral meshes is presented in this paper. The inputs are (1) a 2D geometric domain and (2) a desired anisotropy
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a strictly convex quadrilateral mesh for a simple polygonal region in which no newly cr...
Scott Hine, F. Betul Atalay, Dianna Xu, Suneeta Ra...
In this paper we give upper and lower bounds on the number of Steiner points required to construct a strictly convex quadrilateral mesh for a planar point set. In particular, we sh...
David Bremner, Ferran Hurtado, Suneeta Ramaswami, ...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...