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» Quadrilateral mesh simplification
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WSCG
2004
190views more  WSCG 2004»
13 years 6 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
3DPVT
2004
IEEE
13 years 9 months ago
Encoding Volumetric Grids For Streaming Isosurface Extraction
Gridded volumetric data sets representing simulation or tomography output are commonly visualized by displaying a triangulated isosurface for a particular isovalue. When the grid ...
Ajith Mascarenhas, Martin Isenburg, Valerio Pascuc...
CGVR
2007
13 years 6 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf
WSCG
2003
219views more  WSCG 2003»
13 years 6 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
VC
2008
156views more  VC 2008»
13 years 5 months ago
Spline-based feature curves from point-sampled geometry
Defining sharp features in a 3D model facilitates a better understanding of the surface and aids geometric processing and graphics applications, such as reconstruction, filtering, ...
Joel Daniels II, Tilo Ochotta, Linh K. Ha, Cl&aacu...