Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly intersecting) convex polyhedra with a total of n facets. That is, we want to preproc...
We present a data structure for ray shooting-and-insertion in the free space among disjoint polygonal obstacles with a total of n vertices in the plane, where each ray starts at t...
Mashhood Ishaque, Bettina Speckmann, Csaba D. T&oa...
We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner ...