Sciweavers

1335 search results - page 266 / 267
» Querying the World Wide Web
Sort
View
AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
WWW
2009
ACM
14 years 5 months ago
Collaborative filtering for orkut communities: discovery of user latent behavior
Users of social networking services can connect with each other by forming communities for online interaction. Yet as the number of communities hosted by such websites grows over ...
WenYen Chen, Jon-Chyuan Chu, Junyi Luan, Hongjie B...
WWW
2007
ACM
14 years 5 months ago
Is high-quality vod feasible using P2P swarming?
Peer-to-peer technologies are increasingly becoming the medium of choice for delivering media content, both professional and homegrown, to large user populations. Indeed, current ...
Siddhartha Annapureddy, Saikat Guha, Christos Gkan...
WWW
2006
ACM
14 years 5 months ago
FeedEx: collaborative exchange of news feeds
As most blogs and traditional media support RSS or Atom feeds, the news feed technology becomes increasingly prevalent. Taking advantage of ubiquitous news feeds, we design FeedEx...
Seung Jun, Mustaque Ahamad
CHI
2002
ACM
14 years 5 months ago
CHI@20: fighting our way from marginality to power
The Special Interest Group on Computer Human Interaction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evol...
Ben Shneiderman, Stuart K. Card, Donald A. Norman,...