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» Questioning video games' influence on CS interest
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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
13 years 10 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
DIGRA
2005
Springer
13 years 10 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
DIGRA
2005
Springer
13 years 10 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao
CANDC
2009
ACM
13 years 3 months ago
A tale of two online communities: fostering collaboration and creativity in scientists and children
There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this proc...
Cecilia R. Aragon, Sarah S. Poon, Andrés Mo...