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» Queue Length Based Internet Congestion Control
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NSDI
2004
13 years 6 months ago
Designing a DHT for Low Latency and High Throughput
Designing a wide-area distributed hash table (DHT) that provides high-throughput and low-latency network storage is a challenge. Existing systems have explored a range of solution...
Frank Dabek, Jinyang Li, Emil Sit, James Robertson...
MOBICOM
1999
ACM
13 years 9 months ago
Optimizing the End-to-End Performance of Reliable Flows Over Wireless Links
We present the results of a performance evaluation of link layer error recovery over wireless links. Our analysis is based upon a case study of the circuit-switched data service i...
Reiner Ludwig, Almudena Konrad, Anthony D. Joseph
ACMACE
2006
ACM
13 years 11 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...