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DSRT
2008
IEEE
13 years 6 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
RSP
2005
IEEE
207views Control Systems» more  RSP 2005»
13 years 10 months ago
Design Exploration and HW/SW Rapid Prototyping for Real-Time System Design
Embedded signal processing systems are usually associated with real-time constraints and/or high data rates so that fully software implementation are often not satisfactory. In th...
Sylvain Huet, Emmanuel Casseau, Olivier Pasquier
MMS
2008
13 years 4 months ago
A framework for efficient and rapid development of cross-platform audio applications
CLAM is a C++ framework that offers a complete development and research platform for the audio and music domain. om offering an abstract model for audio systems, it also includes ...
Xavier Amatriain, Pau Arumi, David Garcia
MM
2003
ACM
168views Multimedia» more  MM 2003»
13 years 10 months ago
Interacting with audio streams for entertainment and communication
We present a new model of interactive audio for entertainment and communication. A new device called the DJammer and its associated technologies are described. The DJammer introdu...
Mat C. Hans, Mark T. Smith
ISLPED
2005
ACM
109views Hardware» more  ISLPED 2005»
13 years 10 months ago
Power reduction by varying sampling rate
The rate at which a digital signal processing (DSP) system operates depends on the highest frequency component in the input signal. DSP applications must sample their inputs at a ...
William R. Dieter, Srabosti Datta, Wong Key Kai