Sciweavers

1017 search results - page 1 / 204
» Radiosity on Graphics Hardware
Sort
View
GRAPHICSINTERFACE
2004
13 years 6 months ago
Radiosity on Graphics Hardware
Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for com...
Greg Coombe, Mark J. Harris, Anselmo Lastra
RT
2000
Springer
13 years 8 months ago
Wavelet Radiosity on Arbitrary Planar Surfaces
Abstract. Wavelet radiosity is, by its nature, restricted to parallelograms or triangles. This paper presents an innovative technique enabling wavelet radiosity computations on pla...
Nicolas Holzschuch, François Cuny, Laurent ...
RT
1995
Springer
13 years 8 months ago
Linear Radiosity with Error Estimation
We present a simple and inexpensive method for computing the estimates of error in a hierarchical linear radiosity method. Similar to the approach used in 1 for constant radiosity ...
Sumanta N. Pattanaik, Kadi Bouatouch
SIGGRAPH
1994
ACM
13 years 8 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
EGH
2003
Springer
13 years 10 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart