We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global illumination problem in polyhedral environments. The approach combines ideas fro...
Dani Lischinski, Filippo Tampieri, Donald P. Green...
Abstract. An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolut...
Andrew J. Willmott, Paul S. Heckbert, Michael Garl...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...