We present a data structure for ray shooting-and-insertion in the free space among disjoint polygonal obstacles with a total of n vertices in the plane, where each ray starts at t...
Mashhood Ishaque, Bettina Speckmann, Csaba D. T&oa...
We introduce a general method to count and randomly sample unlabeled combinatorial structures. The approach is based on pointing unlabeled structures in an “unbiased” way, i.e...
The partition function pertaining to finite–temperature decoding of a (typical) randomly chosen code is known to have three types of behavior, corresponding to three phases in ...
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
: We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher who wishes to reach the objec...