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ICIP
2000
IEEE
14 years 7 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
IWDW
2005
Springer
13 years 10 months ago
Watermarking of 3D Irregular Meshes Based on Wavelet Multiresolution Analysis
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
Min-Su Kim, Sébastien Valette, Ho-Youl Jung...
PCM
2005
Springer
146views Multimedia» more  PCM 2005»
13 years 10 months ago
Sequential Mesh Coding Using Wave Partitioning
Recently, various three-dimensional(3-D) mesh coding schemes have been proposed to improve compression efficiency or error resilience. However, we need to consider both coding effi...
Tae Wan Kim, Kyoung Min, Byeong Choi, Yo-Sung Ho
TOG
2002
141views more  TOG 2002»
13 years 5 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
SGP
2003
13 years 6 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...