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» Random-access rendering of general vector graphics
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ICIP
2009
IEEE
14 years 6 months ago
Depth Map Enhanced Macroblock Partitioning For H.264 Video Coding Of Computer Graphics Content
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
HIPC
2005
Springer
13 years 10 months ago
Performance Study of LU Decomposition on the Programmable GPU
With the increasing programmability of GPUs (graphics processing units), these units are emerging as an attractive computing platform not only for traditional graphics computation ...
Fumihiko Ino, Manabu Matsui, Keigo Goda, Kenichi H...
EGITALY
2006
13 years 6 months ago
SVG Vectorization by Statistical Region Merging
In this paper a novel algorithm for raster to vector conversion is presented. The technique is mainly devoted to vectorize digital picture maintaining an high degree of photoreali...
Sebastiano Battiato, Giovanni Maria Farinella, Gio...
DOCENG
2005
ACM
13 years 6 months ago
Encapsulating and manipulating component object graphics (COGs) using SVG
Scalable Vector Graphics (SVG) has an imaging model similar to that of PostScript and PDF but the XML basis of SVG allows it to participate fully, via namespaces, in generalised X...
Alexander J. Macdonald, David F. Brailsford, Steve...
SIGGRAPH
2000
ACM
13 years 9 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...