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» Randomly Generated 3D Environments for Serious Games
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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 3 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ICSOFT
2008
13 years 6 months ago
PlayMancer: A European Serious Gaming 3D Environment
Elias Kalapanidas, Hikari Watanabe, Costas Davarak...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
13 years 10 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
AUGHUMAN
2011
13 years 8 days ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann