The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
In this paper, the application of a cycle accurate binary translator for rapid prototyping of SoCs will be presented. This translator generates code to run on a rapid prototyping ...
Our software synthesis tool, CSP++, generates C++ source code from verifiable CSPm specifications, and includes a framework for runtime execution. Our technique of selective for...
In this paper we describe a multi-objective problem solving approach, simultaneously minimizing average surface roughness Ra and build Time T, for object manufacturing by Rapid Pr...
Building Distributed Real-Time Embedded systems requires a stringent methodology, from early requirements capture to full implementation. However, there is a strong link between t...