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ICSE
2010
IEEE-ACM
13 years 3 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
DATE
2005
IEEE
187views Hardware» more  DATE 2005»
13 years 11 months ago
Cycle Accurate Binary Translation for Simulation Acceleration in Rapid Prototyping of SoCs
In this paper, the application of a cycle accurate binary translator for rapid prototyping of SoCs will be presented. This translator generates code to run on a rapid prototyping ...
Jürgen Schnerr, Oliver Bringmann, Wolfgang Ro...
RSP
2005
IEEE
107views Control Systems» more  RSP 2005»
13 years 11 months ago
Rapid Prototyping of Embedded Software Using Selective Formalism
Our software synthesis tool, CSP++, generates C++ source code from verifiable CSPm specifications, and includes a framework for runtime execution. Our technique of selective for...
John D. Carter, Ming Xu, William B. Gardner
GECCO
2009
Springer
131views Optimization» more  GECCO 2009»
13 years 10 months ago
Rapid prototyping using evolutionary approaches: part 1
In this paper we describe a multi-objective problem solving approach, simultaneously minimizing average surface roughness Ra and build Time T, for object manufacturing by Rapid Pr...
Nikhil Padhye, Subodh Kalia
RSP
2007
IEEE
139views Control Systems» more  RSP 2007»
14 years 1 days ago
Rapid Prototyping of Distributed Real-Time Embedded Systems Using the AADL and Ocarina
Building Distributed Real-Time Embedded systems requires a stringent methodology, from early requirements capture to full implementation. However, there is a strong link between t...
Jérôme Hugues, Bechir Zalila, Laurent...