This paper proposes an efficient layer-correlated scheme to reduce the bit cost for motion vectors in the 3D wavelet coding. Previous works show that incorporating motion alignmen...
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
We extend recent work on rate-distortion optimized streaming of video to include the case when multiple, independently encoded and packetized versions of the video are available f...
In this paper, we present an object-based coding scheme using three-dimensional shape-adaptive discrete wavelet transforms (SA-DWT). Rather than straightforward extension of 2D SA...
In this work we evaluate the implementation of a video encoder based on the 3D Wavelet Transform optimized for HyperThreading technology and SMPs. We design several implementation...