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VW
1998
Springer
157views Virtual Reality» more  VW 1998»
13 years 8 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
IJVR
2008
169views more  IJVR 2008»
13 years 4 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 4 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
AINA
2006
IEEE
13 years 10 months ago
Communication between Outdoor Field and Immersive Virtual Environment
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype sy...
Tetsuro Ogi, Tetsuro Fujise
ICMB
2005
IEEE
136views Business» more  ICMB 2005»
13 years 10 months ago
The Web of Augmented Physical Objects
This article investigates the growing complexity and connectivity between two former separated interaction spaces – the real and the virtual world. It is our attempt to augment ...
Thomas Nicolai, Florian Resatsch, Daniel Michelis