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» Real Time Skin Deformation with Bones Blending
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ISMAR
2005
IEEE
13 years 11 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua
VISUALIZATION
2003
IEEE
13 years 11 months ago
Using Deformations for Browsing Volumetric Data
Many traditional techniques for “looking inside” volumetric data involve removing portions of the data, for example using various cutting tools, to reveal the interior. This a...
Michael J. McGuffin, Liviu Tancau, Ravin Balakrish...

Publication
261views
13 years 6 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 10 days ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
ISMS
2004
Springer
13 years 11 months ago
Real-Time Incision Simulation Using Discontinuous Free Form Deformation
Abstract. Surgical simulations with the aid of computers is a topic of increasingly extensive research. Realtime response and interactivity are crucial components of any such syste...
Guy Sela, Sagi Schein, Gershon Elber