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SIGGRAPH
1996
ACM
8 years 9 months ago
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
The VC-1 is a parallel graphics machine for polygon rendering based on image composition. This paper describes the architecture of the VC-1 along with a parallel polygon rendering...
Satoshi Nishimura, Tosiyasu L. Kunii
ISMAR
2007
IEEE
8 years 11 months ago
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
We present an ef´Čücient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...
Jonathan Mooser, Suya You, Ulrich Neumann
ICMCS
2000
IEEE
114views Multimedia» more  ICMCS 2000»
8 years 9 months ago
A Panorama-Based Technique for Annotation Overlay and Its Real-Time Implementation
The panorama-based annotation method described in this paper uses a panoramic image as the source of information about the positions of the annotations. It finds image alignment p...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
8 years 11 months ago
The Recursive Multi-Frame Planar Parallax Algorithm
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
ASPDAC
2007
ACM
156views Hardware» more  ASPDAC 2007»
8 years 9 months ago
Implementation of a Real Time Programmable Encoder for Low Density Parity Check Code on a Reconfigurable Instruction Cell Archit
- This paper presents a real time programmable irregular Low Density Parity Check (LDPC) Encoder as specified in the IEEE P802.16E/D7 standard. The encoder is programmable for fram...
Zahid Khan, Tughrul Arslan
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